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Download Trainer General Zero Hour 1.4



Kody, triki i trainery do gry Command & Conquer: Generals - Zero Hour. 1st Studio Siberian Mouse Masha Ina Krisscommand & conquer generals zero hour trainer 1.04Trainery.. Command & Conquer: Generals - Zero Hour +3 Trainer PC Command ...




download trainer general zero hour 1.4



You start out with three general points and gain another three for each rank you rise. You gain nine for being promoted to 5 star general.This change has obviously been made to balance out the general point system. There was a huge difference in general abilities in terms of effectiveness: some were borderline overpowered, while others were downright useless. And they all had the same cost of one general point, which made no sense and lowered the use of inferior abilities down to zero.Thanks to this change, a myriad of options present itself. Since you start out with three points and most abilities available from start only cost one point, you can choose more than one general ability straight off the bat, making for interesting new combinations. Also, abilities that were too strong have been upped in cost, meaning you will have to forego other abilities to afford them. To add to that, devastating ability combinations such as the China Bomber / Artillery Barrage 2 combo for example - which usually levels entire bases, especially GLA bases where the supply gatherers are boxed in - aren't available at 3 star general rank anymore, because the Bomber is too expensive for that; you'd come one point short. Not only does this make Zero Hour less based on skillless point & click-destruction, it also warrants more use for the less popular general abilities around.For the cost of each of them in specific, have a look below. Notice that all unit accessability-general points are lowered to the cost of only 1 point. They aren't too demanding to warrant use anymore, and going for both Marauder Tanks and SCUD Launchers or Paladin Tanks and Stealth Fighters is actually an option now. Other 1 point abilities such as Emergency Repair, Frenzy and even Artillery Training and the Vanilla GLA Hijacker have received an actual use; choosing between Frenzy and Artillery Barrage for example isn't that easy a choice to make anymore, since you can get Frenzy 3 for the same cost as only Artillery Barrage 1. It demands some more thought and makes the game much more interesting overall.


The sheer inaccessibility of these Hijackers had put their use down to basically zero. With the new general point system, GLA Vanilla's Hijackers are actually worth their point cost. Combined with the price of $400 and a decent training time, they are very good at surprise attacking, if only they could be trained pre-tech. You still need to reach general rank 3 to get them though, which is a good thing because GLA Vanilla is not Kassad.


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